I am an aspiring CG artist specialising in CG production workflows, with a primary focus on 3D character animation. My work emphasises strong motion, timing, and performance, alongside experience in lighting, look development, and layout design using tools such as Houdini and Nuke. I approach my practice with a generalist mindset, strengthening my understanding of the full CG pipeline.
I'd love to hear from you!
If you'd like to work together and like what you see, please use the following methods of contact to reach me.